We are creators and collaborators. From the first spark of a new idea to the moment a game is released, we’re there—helping build and elevate the stories that bring each game to life.
We craft campaigns together with brands that connect culturally with audiences and generate excitement.
We work closely with our integrated studio to align the production with the game’s vision. Our creative directors lead a team of artists renowned internationally.
Eddy
Rémi Parisse - Directors
Maxime Dupuy - Artistic Director
Jean François Bourrel - Executive Producer
Emilie Walmsley - Executive Producer
Jonathan Zahut - Producer
Brunch Studio
Fabien Cellier - Head of Production
Mélanie Parisi - Preproduction Line Producer
Bleuenn Mallat - Line Producer
Léna Séquert - Production Coordinator
Tiffanie Gouzon - Production Assistant
Mathieu Maurel - CG Supervisor
Basile Godard - Colorscript Artist
Leïla Courtillon - Character Designer
Alexandra Petit - Character Designer
Simon Dumonceau - Set Designer
Nelson Domingues - Set Designer
Ghislain Pariset - Props Designer
Mathieu Moreau - Storyboard Artist
Iman Kaguirova - Assistant storyboard Artist
Rodrigo Sousa - 2D animatic Artist
Nazim Meslem - Editor
Hugo Hartmann Perrenot - Assistant editor
Emilie Chouabe - Assistant Editor
Antoine Begault - Character Modeler / Texturer
Vincent Chambin - Character Modeler / Texturer
Antoine Maury- Character Modeler / Texturer
David Vardanian - Character Modeler / Texturer
Charline Arnoux - Props Modeler / Texturer
Sébastien Bègue - Props Modeler / Texturer
Jean-Géraud Blanc - Sets & Props Modeler / Texturer
Caroline Collinot - Sets & Props Texturer
A tribute to ancient Egypt’s beauty as much as a metaphor of its frailty, the film shows the symbols and achievements of a whole civilization being swept away by the wind.
Client: Ubisoft
Agency: DDB Paris
Creative director: Alexander KALCHEV
Art director: Mickaël JACQUEMIN
Copywriter: Benoît OULHEN
Agency referees: Marie-Elise ARCHAMBAUD, Karl CÔME-CORNEILLE
Client referees: Geoffroy SARDIN, Guillaume CARMONA, Clément PREVOSTO,Justine TOXÉ
Game council: Alban 404
Strategic planning: Sébastien GENTY, Dominique CASTELLANO
TV Producer: Quentin MOENNE-LOCCOZ
Production: Eddy
Producers: Lars WAGNER, Jean-Francois BOURREL
Studio: MPC N.Y
Director: Rob PETRIE
Sound production: The
Music supervisor: Alexandre RABIA
Composer: Max RICHTER
Eddy, Brunch and Ubisoft team up to launch the first cinematic of the Tom Clancy's franchise game 'Elite Squad'. Be prepared for mayhem!
Our director Remi Parisse leads us through a fiery action-like movie sequence. Remi helds us in suspense while the story unfolds introducing the heroes and villains of the beloved Tom Clancy's ubisoft franchise.
With its impeccable direction, its stunning animation and never-ending details, you want to watch it over and over again.