We are creators and collaborators. From the first spark of a new idea to the moment a game is released, we’re there—helping build and elevate the stories that bring each game to life.
We craft campaigns together with brands that connect culturally with audiences and generate excitement.
We work closely with our integrated studio to align the production with the game’s vision. Our creative directors lead a team of artists renowned internationally.
Eddy
Andry Charles - Director
Jonathan Zahut - Executive Producer
Brunch Studio
Bleuenn Mallat - Line Producer
Léna Séquert & Amandine Lefèvre - Production Managers
Mathieu Maurel - CG Supervisor
Ester Rossi - Background Design Artist
Ivy Buirette - Animatic Editor
Vincent Chambin - Character and Props Modeler
Sébastien Bègue - Character and Props Modeler
Pierre Juge - Character, Props and Set LookDev
Jean-Géraud Blanc - Props Modeler
Lucile Thyrard - Character, Props and Set Texturer
Flavien Garnier - Rig Supervisor
Luca Amorosi - Rig Artist
Michael Raux - Layout Artist
Inès Tchirikhtchian - Layout Artist
Benoît De Geyer D’Orth - Layout Artist
Paul Lavau - Animation Supervisor
Olivier Royer - Animator
Julien Loth - Animator
Guillaume Noue - Animator
Benoît De Geyer D’Orth - Animator
Nicolas Ocipski - 3D FX Artist
Maxime Neaud - 2D FX Artist
Emilie Chouabe - After Effects FX Artist
Vincent Hochet - Lighting/Rendering and Compositing Artist
Julia Bueno - Lighting/Rendering and Compositing Artist
Fabien Meyran - Lighting/Rendering and Compositing Artist
Paul-Eugène Danaud - Lighting/Rendering and Compositing Artist
Executive producer:
Emilie Walmsley
Line producer :
Fabien Cellier
Supervisor :
Jean-Charles Kerninon
Clément Lauricella
Character artist :
Clément Lauricella
David Letondor
Rigg artist :
Maxime Granger
Props & environment artist :
Clément Lauricella
Antoine Merveille
Rémi Julien
Previz artist :
Matthias Martinez
Samy Fecih
Mikael Lynen
Animation artist :
Chloé Lang Wilar
Benoit Bargeton
Alaric Mahu
2D FX artist :
Alexandra Latour
Pierre-Méziane Sersour
Martin Richard
3D FX & CFX artist :
Jérémie Reveniaud
Maxime Granger
Matte painting artist :
Jérémy Flandrin
Lighting & compositing artist :
Jean-Charles Kerninon
Franklin Toussaint
Vincent Hochet
Vincent Ewald
Client: Ubisoft
Agency: DDB Paris
Executive Creative Director: Alexander Kalchev
Copywriter: Julien Kosowski
Art Directors: Jenna Haugmard, Jean Weessa
Agency Producer: Florence Gabet
Directed by Emnet Mulugeta
Produced by Eddy
Executive Producers: Jean-François Bourrel, Jan Cafourek
Producer: Rebecca Cervantes
Animation Studio: Goodbye Kansas
VFX Supervisor: Henrik Eklundh
Sound Design: Red Pipe
Sound Design: Robert Eklund
Sound Mix: Schmooze
Showdown in Spatulopolis | Monsters Attack! Teamfight Tactics
Eddy is releasing an exciting new animation film to promote Warlords of New York, The Division 2's first expansion, a new story destined to the many fans of the Tom Clancy franchise. Customary to ultra-realistic promos, it’s the first time that Ubisoft decides to communicate in this graphic style.
Client : Ubisoft
Directed by: Olivier Lescot & Boddicker
Character design: Olivier Lescot
Executive Producer: Emilie Walmsley
Line Producer: Fabien Cellier
Produced by Eddy
Animated at Brunch Studio
Sound Studio: AOC - Attention O Chiens
Post Production: Nightshift
Pengu and Choncc are ready to learn an important lesson in their toughest challenge yet… School! Let your imagination take flight in Teamfight Tactics: Dragonland
Directed by Boddicker
Eddy
Jean François Bourrel - Executive Producer
Emilie Walmsley - Executive Producer
Jonathan Zahut - Producer
Brunch Studio
Fabien Cellier - Head of Production
Bleuenn Mallat - Line Producer
Tiffanie Gouzon - Production Assistant
Jean-Charles Kerninon - CG Supervisor
Clément Lauricella - Character and Surfacing Supervisor